⬢ Lemonade loop
The current loop is v113. The v113 loop connects every mechanic: price choice (Cheap / Fair / Pricey), first-sale-of-day, fast-serve, day-goal, and milestone-serve, tier perks through Branded Stand and beyond, quicker customer flow, weather-effect hints (hot-day happy tips, cloudy +1 coin, rainy restock savings and gentler rain crowds and smoother Kiosk unlocks and kinder customer patience (happy for 12s), cheaper restock, bigger squeeze batches (5 cups per squeeze), supply planning, daily P&L chips, customer streaks, restock prompts, upgrade customer surges, upgrade perk previews ("Faster customers!" etc.), and 8 stand tiers with a smooth coin ramp (8→25→70→180→450→1100→3000) and longer upgrade celebration banners (2.2s each, 2.4s for the final tier). The park now has trees, bench, lamp post, flowers, bushes, drifting clouds, and a butterfly, rock, bin, robin, and a wooden fence, and stepping stones, and a birdhouse on a pole, and a park bush. Runtime startup is verified in v113; the runtime bootstrap has been verified in Studio Play mode. The public note is explicit: visual verification still waits on the bridge queue; the last confirmed visual remains v51 on 2026-06-24.
Price
Cheap / Fair / Pricey
Weather
Hot · Cloudy · Rainy
Coin pop
4-frame burst on sale
Reactions
4 customer archetypes
P&L
Revenue · Cost · Profit
Streaks
Happy · Fast · Weather
Upgrade
5 tiers with payoff cues
Park
Trees, bench, lamp post, butterfly, flowers, rock, bin, robin, fence, stones, birdhouse, bush, clouds